By Patrick Cozzi,Kevin Ring
Supported with code examples and the authors’ real-world event, this publication deals the 1st advisor to engine layout and rendering algorithms for digital globe functions like Google Earth and NASA global Wind. The content material can be beneficial for common pictures and video games, particularly planet and massive-world engines. With pragmatic recommendation all through, it really is crucial examining for practitioners, researchers, and hobbyists in those parts, and will be used as a textual content for a unique themes direction in special effects.
Topics coated include:
- Rendering globes, planet-sized terrain, and vector data
- Multithread source management
- Out-of-core algorithms
- Shader-based renderer design
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3D Engine Design for Virtual Globes by Patrick Cozzi,Kevin Ring